Where to Find Every Alpha Pal in Palworld 1.0: Palpagos and the World Tree
The complete list of all 90 field bosses (Alpha Pals) in Palworld 1.0.5, with level, element and in-game coordinates, ordered from easiest to hardest. Data extracted from the game files and pinned on PalBoard's interactive map.
Alpha Pals are Palworld’s field bosses: bigger, much stronger versions of a Pal, fixed at one spot on the map, that come back some time after being defeated. Beating or catching each one yields Ancient Technology Points, rare materials and, with patience, a giant Pal with above-average stats for your team.
Version 1.0.5 has 90 Alpha Pals: 83 in Palpagos and 7 in the World Tree. The list below was extracted straight from the game files, with each boss’s level and coordinates in Palworld’s own map system (the ones shown in the corner of the screen when you open the map). Every spot is pinned on PalBoard’s interactive map in the Alpha layer, with a map filter.
How to use this list
- Level is the boss’s level. Bring a team at least at the same level, or one tier higher if you want to catch it.
- Coordinates are in-game (X, Y). Open the map in the game and look for the spot; on PalBoard, hover a pin to see the same coordinates.
- Catching: Alpha Pals can be caught with Spheres of the appropriate tier. The caught Pal keeps its size and comes with high stats. The rate is low, so bring plenty of Spheres or a Pal whose partner skill boosts capture.
- Respawn: the boss returns after some in-game time, so note the ones that dropped well.
Palpagos: levels 11 to 31 (early game)
| Level | Pal | Element | Coordinates |
|---|---|---|---|
| 11 | Chillet | Ice / Dragon | 172, -418 |
| 11 | Gumoss | Grass / Ground | -113, -628 |
| 11 | Sweepa | Ice | -227, -593 |
| 14 | Dumud | Ground / Water | -310, 4 |
| 15 | Arsox | Fire | -116, -491 |
| 15 | Foxcicle | Ice | 242, -332 |
| 15 | Foxparks Cryst | Ice | -411, -55 |
| 15 | Penking | Water / Ice | 114, -352 |
| 17 | Grintale | Neutral | 356, -246 |
| 18 | Nitewing | Neutral | -276, -70 |
| 23 | Broncherry | Grass | -222, -669 |
| 23 | Caprity Noct | Dark | -147, -659 |
| 23 | Kingpaca | Neutral | 50, -460 |
| 25 | Bushi | Fire | -203, -346 |
| 25 | Fenglope | Neutral | -258, -458 |
| 27 | Vaelet | Grass | -19, -265 |
| 28 | Wixen | Fire | 161, -223 |
| 30 | Blazehowl | Fire | -256, -131 |
| 30 | Elphidran | Dragon | 44, -284 |
| 30 | Grizzbolt | Electric | 56, -697 |
| 31 | Mossanda Lux | Electric | 448, -181 |
| 31 | Univolt | Electric | -117, -543 |
Chillet, Gumoss and Sweepa are the first alphas most players face. Penking (level 15) is one of the most sought after: the water mount helps early and it is a parent in many breeding combinations.
Palpagos: levels 35 to 55 (mid game)
| Level | Pal | Element | Coordinates |
|---|---|---|---|
| 35 | Lunaris | Neutral | 129, -50 |
| 35 | Tarantriss | Dark | -343, -252 |
| 35 | Verdash | Grass | 285, 10 |
| 37 | Beakon | Electric | 95, 23 |
| 38 | Mammorest | Grass / Ground | 189, -478 |
| 38 | Wumpo Botan | Grass | 449, -51 |
| 39 | Elizabee | Grass | 164, -84 |
| 40 | Azurobe | Water / Dragon | -176, -266 |
| 40 | Needoll | Grass | 433, -711 |
| 40 | Sibelyx | Ice | 252, 69 |
| 44 | Menasting | Dark / Ground | 350, 537 |
| 45 | Suzaku | Fire | 326, 483 |
| 46 | Kingpaca Cryst | Ice | -385, 356 |
| 47 | Dinossom Lux | Electric / Dragon | 315, 169 |
| 50 | Pierdon | Ground | 819, 467 |
| 50 | Reptyro | Fire / Ground | -548, -433 |
| 52 | Blazamut | Fire | -737, -332 |
| 55 | Anubis | Ground | -134, -94 |
| 55 | Astegon | Dragon / Dark | -689, -110 |
| 55 | Dualith | Ground / Grass | 910, -99 |
| 55 | Jormuntide | Dragon / Water | 350, -85 |
| 55 | Knocklem | Ground | -585, -250 |
| 55 | Menasting Terra | Ground | -582, 317 |
| 55 | Tetroise | Ground | 435, 380 |
| 55 | Whalaska | Ice / Water | -179, 842 |
Anubis (level 55, coordinates -134, -94) is the most famous alpha in the game, both for base work and as the calibration reference for our map. If you would rather breed your own, see how breeding works and the pairs that produce Anubis.
Palpagos: levels 58 to 70 (endgame)
Most of this group lives in Sunreach and the islands added in 1.0, with X coordinates below -800 and Y below -900.
| Level | Pal | Element | Coordinates |
|---|---|---|---|
| 58 | Lyleen | Grass | -632, 302 |
| 58 | Lyleen Noct | Dark | -628, 304 |
| 60 | Dazzi Noct | Dark / Electric | -1201, -855 |
| 60 | Fenglope Lux | Electric | -858, -1146 |
| 60 | Frostallion | Ice | -357, 509 |
| 60 | Neptilius | Water | 139, 651 |
| 60 | Nitemary | Dark | -923, -1014 |
| 60 | Nyafia | Dark | -920, -917 |
| 60 | Omascul | Dark | -708, -930 |
| 60 | Paladius | Neutral | 440, 679 |
| 60 | Smokie | Dark | -879, -1467 |
| 60 | Tetroise Primo | Neutral | -1082, -1320 |
| 62 | Cryolinx Terra | Ground | -1285, -1302 |
| 62 | Silvegis | Dragon | -985, -1023 |
| 63 | Gildane | Ground | -940, -1412 |
| 63 | Prunelia | Grass / Dark | -1355, -968 |
| 63 | Starryon | Dark | -893, -1293 |
| 64 | Warsect Terra | Ground | -1019, -1236 |
| 65 | Celesdir | Neutral | -965, -1172 |
| 65 | Frostallion Noct | Dark | 689, 648 |
| 65 | Kitsun Noct | Dark | -847, -1307 |
| 65 | Snock | Electric | -369, -1414 |
| 65 | Splatterina | Dark | -1079, -1455 |
| 66 | Azurmane | Electric | -1131, -1668 |
| 66 | Faleris Aqua | Water | -1306, -1620 |
| 66 | Loupmoon Cryst | Ice | -1147, -1414 |
| 66 | Slowatt | Electric | -367, -1357 |
| 66 | Wistella | Dark | -232, -1415 |
| 67 | Dynamoff | Electric | -308, -1523 |
| 68 | Flaracle | Fire | -244, -1520 |
| 69 | Eidrolon | Dragon / Dark | -489, -1521 |
| 69 | Ophydia | Grass / Water | -590, -1478 |
| 70 | Dualith Noct | Ground / Dark | -1694, -948 |
| 70 | Jetragon | Dragon | -553, -1332 |
| 70 | Moldron | Fire / Ground | -1126, -1981 |
| 70 | Prixter Lux | Electric / Ground | -1314, -612 |
Lyleen and Lyleen Noct sit practically on the same spot: two neighbouring bosses. Jetragon (level 70) is still the fastest flying mount in the game, and since patch 1.0.3 its saddle unlocks at level 70.
World Tree: levels 74 to 79
The seven World Tree alphas are the strongest in the game. It is a separate map: on PalBoard, use the World Tree selector.
| Level | Pal | Element | Coordinates |
|---|---|---|---|
| 74 | Whalaska Ignis | Ice / Fire | -1612, 1418 |
| 75 | Dualith | Ground / Grass | -1710, 1397 |
| 78 | Moldron Cryst | Ice / Ground | -1942, 1516 |
| 78 | Mycora | Grass | -1857, 1268 |
| 78 | Renjishi | Fire | -1591, 1579 |
| 79 | Aegidron | Dragon / Ground | -1925, 1341 |
| 79 | Celesdir Noct | Dark | -1928, 1404 |
Dualith is the only Pal with an alpha on each map: level 55 in Palpagos and level 75 in the World Tree.
Summary by element
Of the 90 alphas, the most common elements are Dark (17), Ground (16, counting dual types) and Electric (14). Only three are Water-focused (Neptilius, Faleris Aqua and, with Ice, Whalaska), which makes them good targets if you need strong aquatic Pals.
Frequently asked questions
How many Alpha Pals are there in Palworld 1.0?
90 in version 1.0.5: 83 in Palpagos (including Sunreach and the new islands) and 7 in the World Tree.
Can Alpha Pals be caught?
Yes. The rate is low, but any alpha can be caught with Spheres suited to its level. The Pal keeps its size and comes with high stats.
Do alphas respawn after being defeated?
Yes, after an interval of in-game time, always at the same spot.
Which alpha has the lowest level?
Chillet, Gumoss and Sweepa, all level 11, in the starting region.
Which alpha has the highest level?
Aegidron and Celesdir Noct, level 79, in the World Tree.
How do I see these spots on the map?
On PalBoard’s interactive map, turn on the Alpha layer and pick the map (Palpagos or World Tree). Each pin shows the name, level and in-game coordinates.
Sources
- Palworld 1.0.5 data files:
DT_BossSpawnerLoactionDataand the main level’s field spawners, converted to in-game coordinates by PalBoard - Palworld v1.0 — official patch notes — Pocketpair, Jul 10, 2026
- Palworld v1.0.3 — Pocketpair, Aug 12, 2026 (Jetragon level change)