Palworld 1.0 Dedicated Server Guide: Setup, Settings, REST API and Monitoring
How to set up and run a Palworld 1.0 dedicated server: requirements, SteamCMD install, ports, the PalWorldSettings.ini options that matter, the 1.0 additions for admins, the official REST API and how to monitor players in real time with PalBoard.
Playing Palworld with friends on a dedicated server is the best way to keep the world running around the clock, with your own rules and without depending on a host player. Version 1.0 added voice chat, more guild roles, configurable crossplay and new admin options. This guide covers what you need to install, configure and monitor the server, using the exact option names from Pocketpair’s official documentation.
What you need
Pocketpair recommends 16 GB of RAM for the dedicated server. In practice:
- 4 to 6 players: 8 GB works, but usage grows with uptime and the number of bases.
- 8 or more players, or an always-on server: 16 GB.
- CPU: 4 cores at 3.5 GHz or more. Palworld uses few cores, so prefer clock speed over core count.
- Disk: about 12 GB for the files, on an SSD.
- OS: Windows 10/11 or Linux (Ubuntu 20.04+ and Debian work well).
If you have no machine to leave on, a VPS does the job. We use and recommend Hostinger: a 16 GB plan handles a full server. It is an affiliate link that helps keep PalBoard free, at no extra cost to you.
Installing with SteamCMD
The server is free and distributed through Steam under app id 2394010. With SteamCMD installed:
steamcmd +login anonymous +app_update 2394010 validate +quit
On Linux, install SteamCMD, run the command above and, before the first start, copy the Steam runtime the server expects:
mkdir -p ~/.steam/sdk64
cp ~/Steam/steamapps/common/PalServer/linux64/steamclient.so ~/.steam/sdk64/
To update the server after a patch, run the same SteamCMD command again with the server stopped.
Starting the server
-
Windows:
PalServer.exe, insteamapps\common\PalServer. -
Linux:
./PalServer.sh, in~/Steam/steamapps/common/PalServer.
Useful command-line flags:
./PalServer.sh -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
-useperfthreads, -NoAsyncLoadingThread and -UseMultithreadForDS improve CPU usage on dedicated servers. You can also pass -port=8211, -players=32 and -publicip=YOUR.IP to override the config file.
On Linux, use a systemd service or screen/tmux so the server survives closing the terminal and restarts on its own.
Ports
| Port | Protocol | Purpose |
|---|---|---|
| 8211 | UDP | Player connections (PublicPort) |
| 27015 | UDP | Steam server list query |
| 8212 | TCP | REST API (RESTAPIPort), admin only |
| 25575 | TCP | RCON (RCONPort), optional |
Open 8211 and 27015 in the firewall and router. Ports 8212 and 25575 should not be open to the whole internet. More on that below.
PalWorldSettings.ini: the options that matter
The file lives at:
- Windows:
PalServer\Pal\Saved\Config\WindowsServer\PalWorldSettings.ini - Linux:
PalServer/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini
On first run it is created almost empty. Copy the contents of DefaultPalWorldSettings.ini (in the server root) into it and adjust. Everything sits on a single line inside OptionSettings=(...).
Identity and access:
| Option | What it does |
|---|---|
ServerName |
Name shown in the list |
ServerDescription |
Description in the list |
ServerPassword |
Password to join (empty = open) |
AdminPassword |
Admin password; also the REST API and RCON password |
ServerPlayerMaxNum |
Max players (up to 32) |
PublicIP and PublicPort
|
IP and port advertised in the list |
bShowPlayerList |
Shows the player list in game |
World rules:
| Option | What it does |
|---|---|
Difficulty |
Overall difficulty |
ExpRate |
Experience multiplier |
PalCaptureRate |
Capture rate multiplier |
PalSpawnNumRate |
Wild Pal count (affects performance) |
DayTimeSpeedRate and NightTimeSpeedRate
|
Day and night speed |
PalEggDefaultHatchingTime |
Hours to hatch a Huge Egg (default 72) |
WorkSpeedRate |
Base work speed |
DeathPenalty |
What you lose on death: None, Item, ItemAndEquipment or All
|
bEnablePlayerToPlayerDamage |
Player-versus-player damage |
BaseCampMaxNumInGuild |
Bases per guild (default 4, max 10) |
1.0-era additions every admin should know:
| Option | Version | What it does |
|---|---|---|
bEnableVoiceChat |
1.0 | In-game voice chat |
CrossplayPlatforms |
1.0 | Allowed platforms; default (Steam,Xbox,PS5,Mac)
|
bAllowEnemyCampSpawnNearBaseCamp |
1.0.3 | Lets enemy camps spawn near bases |
MaxBuildingLimitNum |
1.0.4 | Per-player building limit (0 = unlimited) |
For a healthy long-running server, two options matter most: MaxBuildingLimitNum, which stops one giant base from dragging everyone’s performance down, and a moderate PalSpawnNumRate.
Saving and backups
-
AutoSaveSpansets the autosave interval in seconds (default 30). -
bIsUseBackupSaveData=Trueenables automatic world backups at the cost of more disk writes. Worth it. - The world lives in
Pal/Saved/SaveGames/0/<world id>/. Copy that whole folder off the server regularly. Before updating the server, save through the REST API (/v1/api/save) and shut down with/v1/api/shutdown, which warns players.
REST API: what it is and how to enable it
The official REST API exposes server information and commands over HTTP. It is what PalBoard uses for monitoring.
In PalWorldSettings.ini:
RESTAPIEnabled=True
RESTAPIPort=8212
AdminPassword=your-password
Authentication is HTTP Basic with user admin and the AdminPassword. Example:
curl -u admin:your-password http://localhost:8212/v1/api/info
Available endpoints (all under /v1/api/):
| Endpoint | Method | What it does |
|---|---|---|
info |
GET | Server name, version and description |
players |
GET | Online players with level, ping and coordinates |
settings |
GET | Settings in effect |
metrics |
GET | Server FPS, players, uptime |
announce |
POST | Broadcasts a message to everyone |
kick, ban, unban
|
POST | Moderation by player id |
save |
POST | Saves the world |
shutdown |
POST | Shuts down with a warning and delay |
stop |
POST | Stops immediately |
Security: Pocketpair itself warns that the API was not designed to be exposed to the whole internet. Two options: open port 8212 in the firewall only to the addresses that will query it, or put a reverse proxy (Nginx or Caddy) with HTTPS in front. Use a long, unique AdminPassword.
RCON
RCON is the older, text-based protocol with the same basic commands (Info, ShowPlayers, Broadcast, KickPlayer, BanPlayer, Save, Shutdown, DoExit). Enable it with RCONEnabled=True and RCONPort=25575. With the REST API available, RCON is only needed for older tools. The same firewall rule applies.
Monitoring the server with PalBoard
With the REST API on, PalBoard watches the server for you, with nothing to install on it:
- Overview: online players, level, ping, version and uptime, refreshed every minute.
- Real-time map: each player’s position over the Palpagos or World Tree map, detected from coordinates.
- Messages: send announcements to everyone straight from the browser.
- Team: player, moderator, admin and owner roles with different permissions.
- Public link: a page for your server to share with the community, with online players and tools.
To register, create a free account and provide three things: the game address (IP:8211), the API address (http://IP:8212) and the AdminPassword. The password is stored encrypted and used only to query the API. If you restricted port 8212 by firewall, allow access for PalBoard.
Frequently asked questions
How much RAM does a Palworld server need?
Pocketpair recommends 16 GB. Small groups can run on 8 GB, but usage grows with uptime and the number of bases.
What is the dedicated server’s SteamCMD app id?
- The server is free and does not require a Steam account that owns the game.
Which ports do I need to open?
8211 UDP for players and 27015 UDP for the server list. The REST API (8212) and RCON (25575) only for admins.
How do I enable the REST API?
RESTAPIEnabled=True and RESTAPIPort=8212 in PalWorldSettings.ini, with an AdminPassword set. Authentication is HTTP Basic with user admin.
How do I limit buildings per player?
With MaxBuildingLimitNum, added in patch 1.0.4. Zero means no limit.
Does PalBoard need anything installed on the server?
No. It only queries the official REST API with the AdminPassword you provide.
Sources
- Palworld Dedicated Server Guide — Pocketpair’s official documentation (setup, settings, REST API)
- Palworld v1.0 — official patch notes — Pocketpair, Jul 10, 2026
- Palworld v1.0.3 and v1.0.4 — new server options